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Crystal Defender

Crystal Defender

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Devlog

  • Crystal Defender V4.0 Update
    September 03, 2024 by Spontini
    Rebuilt the UI system from scratch for improved visuals and optimization. Added two new soundtracks. Reworked the enemy spawn logic to enhance optimization and consistency... Continue reading
  • Version 3.1 - Bugfix Update
    June 07, 2024 by Spontini
    Fixed an issue where the restart button would not spawn any enemies. Fixed an issue where returning to the main menu and clicking on play would cause enemies to spawn twice as often... Continue reading
  • Hotfix
    June 05, 2024 by Spontini
    Fixed a bug in the transition logic that resulted in the game freezing and becoming unresponsive... Continue reading
  • Minor Bug Fixes
    June 05, 2024 by Spontini
    Fixed various audio-related issues. Adjusted audio levels for a more balanced soundscape. Added an indicator to signal the start of a new wave spawn. Adjusted the placement of certain UI elements. Fix... Continue reading
  • WebGL Support and QoL Improvements
    June 04, 2024 by Spontini
    Added WebGL support. Added outlines to enemies. Adjusted game balance. Adjusted the Main Camera position for improved visuals. Added indicators for buildable tiles. Added sound effects (SFX) for placi... Continue reading
  • Hotfix
    June 03, 2024 by Spontini
    Fixed game-breaking bugs that occurred when transitioning between scenes. Adjusted the colors of toggle elements. Fixed an issue where gold could drop below zero... Continue reading
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